Lead Gameplay Engineer [Axium]
Hypersonic Labs is building HELIX, the ultimate open-world multiplayer sandbox. We are a remote-first, international team and have raised $11M from top gaming VCs.
We’re seeking a Gameplay Engineering Lead to manage and mentor our gameplay programming team, with a focus on architecting and delivering robust gameplay systems. This role requires a combination of technical leadership and hands-on development, working in Unreal Engine 5 with Lua scripting as the primary implementation language.
You will be responsible for guiding the gameplay programming team in implementing key systems (combat, player activities, multiplayer, crafting, game economy, etc.), ensuring clean, scalable code. You will work closely with our Gameplay Lead and other team members to architect the core systems that will drive the game, focusing on performance, maintainability, and robustness.
This is a remote position, open to candidates who are based in the UK. There is a possibility of working on-site from our office in Guildford, Surrey.
Architecting large, scalable gameplay systems for player activities, combat, progression, multiplayer, and more.
Leading, mentoring, and guiding a team of gameplay programmers, ensuring they adhere to best practices and write clean, maintainable code.
Working hands-on to build new gameplay systems, prioritizing robustness, flexibility, and performance.
Overseeing the implementation of gameplay features primarily using Lua scripting within Unreal Engine 5.
Collaborating with the gameplay team to define technical roadmaps, ensuring efficient delivery of gameplay features.
Performing code reviews and ensuring the overall quality of the game codebase.
Troubleshooting and optimizing existing systems to improve game performance across platforms.
Working in a scrum/agile environment, ensuring features and systems are delivered on time and with high quality.
Experience in game development, with a focus on Unreal Engine and gameplay system development.
At least two shipped titles, preferably with large or open-world gameplay systems.
Strong software engineering background with expertise in architecting scalable, modular systems.
Proficiency in Unreal Engine 5, with hands-on experience using C++ and/or Blueprints.
Experience with Lua scripting or similar scripting languages, especially in the context of gameplay programming.
Proven leadership skills, including experience mentoring, managing, or guiding a team of developers.
Ability to write clean, maintainable, and high-performance code.
Excellent communication skills, both written and verbal.
Familiarity with version control systems (Git, Perforce) and working in agile development environments.
Experience working on multiplayer or large-scale sandbox games.
Experience with Unreal Engine 5 specifically.
Prior experience working with server-side or networked game systems.
Familiarity with tools like JIRA, Trello, or other project management tools.
Do you want to join our team as our new Lead Gameplay Engineer? Then we'd love to hear about you!